Jan 18, 2006, 08:25 PM // 20:25
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#1
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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CA Divine Protection Mini Healer
I made this build for faction farming in the random areana. Its pretty good, will normally get 10 wins with just about every team I play with. Scroll to the bottom for notes (*).
CA Divine Protection Mini Healer:
Mo/Me
8 Inspiration
12 (10 + 2, major protection rune) Protection Prayers
16 (12 + 1 + 3, Divine Favor Scalp and Superior Divine rune) Divine Favor
Spell Breaker [E]
Reversal of Fortune
Protection Spirit
Shielding Hands
Mend Ailment
Inspired Hex
Power Drain*
Ressurection Signet
Equipment:
Divine Favor Scalp of Superior Divine Favor
Ascetic's Chest Design of Major Protection
Judge's Pants of Superior Vigor
Ascetic's Arm Design (Add minor Healing rune incase you want to modify)
Wanderer's Sandals (Add minor Smiting rune incase you want to modify)
Weapon Slot 1:
PvP Holy Rod: Improves skill recharge using Protection Prayers
PvP Protection Icon: Improves casting speed using Protection Prayers, improves skill recharge using Protection Prayers
Weapon Slot 2:
PvP Holy Staff: Improves casting speed using Divine Favor skills, improves recharge using Divine Favor skills.
Insightful Staff Head
Staff Wrapping of Enchanting
How it works:
The point of this build is to draw the battle out while your team does the damage. It wouln't keep them at 100% health most of the time, if you're using Power Drain and fighting, say, a team with 2 rangers, 2 warriors, you'll need to really conserve energy. This doesn't mean you should just let your team go, if they have a condition on them, remove it. Removing a hex should boost your energy enough to keep you going a bit longer.
Reversal of Fortune is your primary healing. If someone starts to loose abou 10% of their health, put one on them. Pay attention to your party bar and, also, the battle. If an air spiker looks intent on spiking somone, slap reversal/prot spirit on that person. Shielding hands can take down alot of damage from warriors or make some ranger spikers useless. I suggest putting this on yourself when any of those classes target you, prot spirit will also helpt against warriors and spike builds.
Remember to kite (run around when getting attacked )! This is very important and will reduce alot of damage and save alot of energyfrom healing. But, please, remember to stay with your group!
You'll want to use Spell Breaker when the battle starts if they have a Necromancer, Mesmer, or Air Spiker. Always observe the other team before battle. This build is very conditional. You don't really want to use Spell Breaker when fighting 3 rangers (unless one is a Touch Ranger). Sometimes Spell Breakering yourself and running toward enemy casters can help your team. The casters will have their spells canceled out, lose energy, and have to wait for their recharges.
If you get low on energy with Power Drain, try to look for an Elementalist or Necromancer. Some of their common spells are slow enough to interrupt for anyone. Healing Breeze (often found on monks and W/mo) is also a common spell that is easy to interrupt.
I might have more to add later, but how does it sound so far?
*(Note: Can also replace with a more useful energy management skill. I usually take Drain Enchantments in its place)
Last edited by Sagius Truthbarron; Jan 18, 2006 at 09:46 PM // 21:46..
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Jan 19, 2006, 12:41 AM // 00:41
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#2
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Re:tired
Join Date: Nov 2005
Profession: W/
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How is this superior to a solid boon-prot build?
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Jan 19, 2006, 01:01 AM // 01:01
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#3
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Its not 'superior'. I'm sure the full 4 energy regen will help you alot more than the 40-60 extra healing.
The point of the build is not exactly to heal. In CA there aren't many teams that deal explosive ammounts of dammage, thus there isn't that much of a need for a big heal. (Hence 'mini healer')
I haven't done boon-prot very much, but I would say this build sounds more stable.
Last edited by Sagius Truthbarron; Jan 19, 2006 at 01:04 AM // 01:04..
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Jan 19, 2006, 01:37 AM // 01:37
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#4
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Re:tired
Join Date: Nov 2005
Profession: W/
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The problem I would have with this build is lack of healing. If a couple of bad warriors stack on you, you could probably tank them for a good while, but as soon as multiple people start taking damage you are trouble. Your main 'heal' is RoF, not really that great. It can be spammed but only to effectively keep one person up.
So I guess this build would work as you described (tanking for a while while your team does its thing) but it's nowhere near as flexible as a boon prot.
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Jan 19, 2006, 02:10 AM // 02:10
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#5
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Quote:
Originally Posted by JR-
but as soon as multiple people start taking damage you are trouble.
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Yeah, that's the real problem with it. Especially if there is a hammer warrior on you.
Shielding Hands and Prot Spirit can help you hold off some damage on your allies while you kite, though.
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Jan 19, 2006, 05:05 AM // 05:05
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#6
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Lion's Arch Merchant
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I've tried several dozen different monk builds in the arenas, and I've found that having to target the opponent (or rely upon them for anything, such as energy) is less effective than being more self sufficient. Gonna have to pass on this bad boy.
Also, I've found Spellbreaker to be a bit inflexible in the comp arenas. A team with a slew of warriors/rangers leaves you with an elite that is just wasting space on the bar.
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Jan 19, 2006, 07:37 AM // 07:37
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#7
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Jungle Guide
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bring elite energy management instead of spell breaker
and you really need boon as a prot monk in 4v4 as just 16 divine isnt enough to heal those taking damage
then with boon rof turns into a ~100 point heal before the reversal which is good for damage that rof doesnt effectively work with
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Jan 19, 2006, 08:07 AM // 08:07
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#8
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Site Contributor
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On another note, I really like distortion on an arena monk/mes. What usually gets me are knockdowns + axe spikes or hammer warriors, and distortion is a life saver when you're down on the ground. It's also a really nice clutch skill when you're faced with interrupt rangers (and interrupt rangers are swarming the arenas lately),
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Jan 19, 2006, 02:38 PM // 14:38
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#9
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Desert Nomad
Join Date: Mar 2005
Location: UK
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I would say that if you want to run a pure prot/df with no boon then life bonder works a lot better than most things. The reduced damage means your lack of healing/ df healing can keep up with the pace and there are limitless supplies of mindless warriors and rangers to fuel your energy. (combined with blessed signet)
As for elite, energy management is always nice, but in most games it doesnt get that far -.- Sometimes an all rounder elite such as woh can do good, sod is always nice, and amity can also be pretty good warriors fodder if your in the mood.
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